

Just like the PeCet version, we fight in a team, it is also worth mentioning the more advanced and complex artificial intelligence of our warriors, as well as hostile units (well over 200 characters on the screen!). Authentic weapons from that period (about 30 types), vehicles and, above all, a realistic representation of the terrain.Įxtensive dripping from Stalingrad through North Africa (1942-1945), 15 missions, characteristic cinematic momentum, all covered with a sauce of spectacular graphic and sound effects.
#Call of duty finest hour series#
The trademark of this series is, among other things, a very reliable approach to historical nuances, and so it is this time, too.

While I understand that war can be a very dim and dismal place, it seemed that everything was dark and hard to see in Finest Hour, moreso than it. In the Hour Finest we play the American, British and Russian roles. Graphics & Sound: The graphics in Call of Duty: Finest Hour are well-done, however they are very dark. Let us therefore dress up as a soldier's uniform and support the actions of allies on the road to glory and fame. This time the boys from Spark Unlimited take us back to the World War II. Spark will deny it hands-down, but this is essentially an extension of their last game - Spark being staffed by ex-EA MOH coders.Call of Duty is a game that has already signed up with golden syllables in the annals of computer classics. The gameplay, however, is almost identical. In terms of pomp and presence, this betters Medal of Honor in almost every way. It also uses the USB headset, so if you want to start barking orders, go ahead and knock yourself out. There's also a large variety of Team-based objective games, and you can be the last man standing in Team Deathmatch. You can engage in Axis versus Allies team-based multiplayer, working together with players from around the world as a team to complete specially tailored mission objectives. It matches the onscreen action perfectly and traditional instruments from whichever country you're in creep forward to differentiate between scenarios and create a truly varied sound.īrilliantly, online multiplay has been confirmed for Finest Hour. Famed game composer Michael Giacchino is writing this one - he's the guy responsible for the poignant, memorable score from MOH: Frontline and with a fifty piece orchestra under his belt, he's created a score that would make John Williams weep. We're confident that this'll be fixed soon enough.įinest Hour's soundtrack also adds to the cinematic feel. Sound great (and looks great) but the vehicle handling currently needs work and shots rarely hit their target as we fudged through the muddled mission structure. You must roll up in a tank destroying planes as they try to take off and ultimately capture the base. One of the vehicle-based missions on the Western Front takes place in a Nazi-occupied airstrip. Billowing smoke from bombed-out churches and battle-scarred streets - all very similar to MOH: Frontline, but at the same time very different. The scenes we all know and love from films like Saving Private Ryan are re-created and the look and feel of war-torn Europe is incredibly convincing. This is the most traditional campaign since you control a rock-chinned American lad in the vein of MOH's Jimmy Patterson. Admit it, Spark's dedication to realism is unflinching.

His dad was in the Afrika Corps you see, and he lent the developers a load of his diaries from the period. Story-wise, you control an English soldier and receive barking, cockney orders from a sergeant major voiced by AC/DC frontman Brian Johnson. Of all the campaigns, this is definitely the most unaccomplished. The tank feels awkward and inaccurate, but this could simply be down to early code. The vehicle stuff isn't particularly well executed either. Put simply, it looks and feels rushed at present. There's no questioning the authenticity, but much of the game's atmosphere is lost among inorganic level structure. After the stark, frazzled buildings of Stalingrad, a dusty, featureless desert makes things considerably less interesting. From the powerful opening crawl to charging an enemy bunker atop an immense hill to the fantastic sniping mission, the Russian campaign is frequently outstanding.Īfter that, there's a slightly underwhelming set of North African missions wherein you control the game's British contingent. These are arguably the most entertaining missions, thanks mainly to the extraordinary atmosphere and ceaseless, pounding chaos all around you. For the Eastern missions, you take control of an unworldly Russian private forced to do battle in the epic siege of Stalingrad. Call of Duty is split into three diverse sections The Eastern Front, The Western Front and North Africa.
