

We deliberately decided to leave out a backstory, because we wanted to focus all our energy on a good game and level design.

So the player is always pushed moving towards that. Each level has an endpoint and save-points in-between pointing the player to that goal. Our focus during the design phase was on combining platforming and puzzle play and enhancing the abilities of players in a classical 2D platformer.įelix: The objective is plain and old-school: beat the game and reach the end. Of course we also wanted to include physics to make the challenges more interesting and, in general, the world more alive. That's basically where the idea of turning the world was coming from and another proof of how constraints tend to be good friends of designers. So we came up with our way to give the player control over the world, and let them rotate it to remove vertical barriers. We wanted to provide something different than just the regular running, jumping or shooting. Our supervisors wanted us to do a 2D game so we posed the question of how can we give the player more abilities in a 2D space. This means you'll need to land somewhere, and on a gentle slope if possible! Rotate the screen in the right direction or to the right angle so that the floor doesn't fall away under your feet at the last moment.IGN: How did you come up with the concept for And Yet it Moves?įelix: Our game started as a bachelor project held by the Department for Design and Assessment of Technology at the Vienna University of Technology. You can access the different areas of the game by jumping to the right spot at the right time when you "pivot" the screen left or right using your controller! Even though your little character will be suspended in the air while you move the screen, he'll retain his momentum and his fragility when it comes to rough landings. You'll only need a few minutes to get to grips with its gameplay that's built around a simple mechanic: playing with gravity!

Packed with "360°" puzzles (even though they are made of paper), the worlds you will explore over the course of the game will demand some thought and skill, but it's still accessible to gamers of any level.
#And yet it moves android how to#
The more down-to-earth gamers out there may feel as though they're stuck in a giant maze with no idea of how to get out of a hole or overcome the many traps that await in this strange paper world, so it might be a good idea at this point to record the words of Galileo: and yet it moves!Īnd Yet It Moves started as a student project by students at the Vienna University of Technology.ĭevelopment of this 2D puzzle-platformer was then taken over by Broken Rules, picking up a few awards along the way. To be clear, he can turn the world on its head just as he sees fit! And this is a great skill to have given that your only aim is to reach a clearly inaccessible white door. Fortunately, your little paper hero is a bit of a tough guy who has no truck with that universal force that pulls us down towards the centre of the Earth and keeps us glued to the floor: gravity!

Who are you? What are you doing here? It's hard to say.īut in this labyrinthine world composed of crumpled and torn textures each stuck on top of the other, danger lies on all sides.Īnd indeed, you'll often bring it upon yourself as you interact with the world. Just because you're made of paper, it doesn't mean you can't go off on a fabulous adventure! And here's the proof with And Yet It Moves, and indie game with a unique graphical style and a deliberately mysterious plot.
